Cloud lightning stellaris. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Cloud lightning stellaris

 
 * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debrisCloud lightning stellaris  This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue

Go to Stellaris r/Stellaris • by CopperChem. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. They don't exist in my designer. Destroyers- if you use them, should be built for alpha and to die. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. I researched cloud lightning conduits in my latest game. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). so i had a 2. I researched cloud lightning conduits in my latest game. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. I think they should add a stun ability to cloud lightning. They don't exist in my designer. Description Stellaris - [2. . Stellaris 3. so i had a 2. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. As a result, the artillery+neutron+giga cannon loadout is better. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. nor for any other slot for that matter. Cloud Lightning is underrated in 1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Yes KA is better than cloud lightning. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. However when I go in the ship designer they are not available as an option. . 0) Number of years since game start is lower than 5 (×2. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. --------------. . . 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 2. . the. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. I made a few mistakes in this buildup and I could. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Ah neat, still a bit cumbersome, but still much better than what I was doing. They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. Yeah, pretty much. so i had a 2. A destroyer with lightning cloud and two s disruptors is a good, solid build. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. nor for any other slot for that matter. e. Stellaris Dev Diary #312 - 3. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. I like playing with penetration weapons for thematic. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Business, Economics, and Finance. It did for me? Or is it a 2. If you were, you would know that Void Cloud is useless. These IDs are usually used with the research_technology tech ID command. Open menu Open navigation Go to Reddit Home. They are supposed to be L sized weapons but they don't appear as an option for that slot. I've probably put nearly 1200 hours in Stellaris since 3. 1 updated. Stellaris Dev Diary #318 -. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 报警机器人 于6年前 修改了 此页面。. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. They are supposed to be L sized weapons but they don't appear as an option for that slot. Too powerful, in fact. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. I like playing with penetration weapons for thematic. 1 patch. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 类型:即时. Cloud Lightning is only good if you're using Arc Emitters as well. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. RC_0041 • 4 mo. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It's a new bug with flagella and cloud lightning. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1 version, not the 2. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. 2. 4 Stellaris Tech Id List – F to I. To quickly find a tech in this list press ctrl + f and type in the techs name. Is it ever advisable. So that’s 6 fleets. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. If you like battleships, you can do Arc Emitters and Cloud Lightning. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Can fit into Extra-Large slots; 8. Open console by pressing ~ and enter “research_technology (technology_id_here)”. 034. Stellaris. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. They are supposed to be L sized weapons but they don't appear as an option for that slot. So I switched to Line for them. They need to be cheap and numerous, not tough. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Stellaris technology list and IDs cheat. RazorX06 Kinetic • Additional comment actions. . Stellaris Real-time strategy Strategy video game Gaming. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Battleships with arc lightning XL and cloud lightning for every other weapon. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 3 beta 2, and it feels like an old event which happened back in 1. Any way to get lightning now?. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Itsalotus • Hive Mind • 1 yr. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. Missiles, and strikecrafts (especcialy in 2. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. the. 2 Beasts of Space. They ignore both shields and armor and deal base damage directly to the hull. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Autocannons are good on corvettes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Consumes power. 1. Mega Cannons+Neutron Launchers are more efficient otherwise. Thanks for the tips. the. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. Look up their compositions, and the tips against a specific FE here. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. As a result, the artillery+neutron+giga cannon loadout is better. 能源消耗:-40. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. In exchange, you get 50% more range (40 vs 60). However when I go in the ship designer they are not available as an option. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. Business, Economics, and Finance. Each one has a deposit of 6 Society. 15. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. It can then be stunned up to x times totaly in any specific engagement. All rights reserved. Megastructures are colossal constructions. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. so i had a 2. 1 version, so i've rolled my stellaris back and is gonna test this strategy. . Todos los derechos reservados. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 0. Either way definitely have a titan in your fleet the auras are too valuable. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Leviathans are easy. . Unsubscribe Description. so i had a 2. However when I go in the ship designer they are not available as an option. Completely non-issue if you have Cloud Lightning. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. I'd love some alternative way thats maybe not as powerful but at least. . the. 2. ago. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. 2. Exploration is one of the first priorities of any spacefaring empire. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. Pure corvette would be my choice. I can't seem for the life of me figure out what this outcome does beside just EXIST. nor for any other slot for that matter. x or so. • 1 yr. Due to their ships having a lot of shield and armor but not a lot of hull hit points. . 天云闪电的升级版,与原版平衡。. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. However when I go in the ship designer they are not available as an option. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. replace tech_automated_exploration with whatever tech you want. One with 5 titans, and 5 with 3 titans. I researched cloud lightning conduits in my latest game. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. edit: Thanks for u/HoloRealism to point. Everything is glorious. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. A destroyer with lightning cloud and two s disruptors is a good, solid build. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. A lot better to skip shields entirely. but the CL can go through armor and shields. 7. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. but the CL can go through. I like playing with penetration weapons for thematic. rarely see empire use cloud lightning as weapon. I like playing with penetration weapons for thematic. if the enemy is strong just check their composition and counter. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. the. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. It can be issue when you have 3-6 battleships. CryptoStellaris Wiki Active Wikis. Cloud lightning + arc emitters + disruptors. Depends on the enemy’s defenses. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. the. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 396K subscribers in the Stellaris community. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. I like playing with penetration weapons for thematic. . Activate LIGHTNING with just one click and. I researched cloud lightning conduits in my latest game. I like playing with penetration weapons for thematic. It has much lower damage and range, but very high tracking. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. You’ll also want a few cheap and large corvette only fleets. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. But, I have no idea for larger ships. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The combination of range, ignoring stacked FE defenses, and reasonable. Yes KA is better than cloud lightning. I like playing with penetration weapons for thematic. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. On a nice advice, never fight FE ships from long range, they will out damage you. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. I play on console, and I think we’re on 2. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. the. However when I go in the ship designer they are not available as an option. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. nor for any other slot for that matter. the. Cloud lightning is essential, and not finding it is a failed run. nor for any other slot for that matter. This page was last edited on 14 October 2017, at 11:48. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). - Go to the Stellaris folder. 5. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. . Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. 0 most weapons have been re-balanced and are now viable in different situations. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Then there is the one that decreases opponentsnshields by a substantial amount. Click here to jump to that post. They don't exist in my designer. A searchable list of all technology codes from Stellaris. I like playing with penetration weapons for thematic. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. They are supposed to be L sized weapons but they don't appear as an option for that slot. nor for any other slot for that matter. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. I researched cloud lightning conduits in my latest game. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. 1. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. Share. Join. 6 combat rebalance update. Technically true, but the math isn't intuitive. Its a galactic storm, it was introduced in 2. To reiterate 1. Use Battleships with Arc Emitters and Cloud Lightning. Pure shield/disruptor corvettes are deadly against the Contingency, for example. . So,Cheaper Alloys cost than armor. . Cordyceptic drones is amazing but. Apr 5, 2023. Shields can be stacked higher than armour. Hello, I'm new to this game so I am a bit lost about how to build my ships, but as I don't play on a hard difficulty, I just experiment and avoid getting too concerned about optimizing my builds. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. To learn more about other systems, an empire will need to send their science ships out to survey them. So, I'm usually pretty happy when I. Let it just do its thing, it'll disperse eventually. ago. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Vulnerable to kinetic weapons. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). 622. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Unfortunately, after researching it for ten years. On a nice advice, never fight FE ships from long range, they will out damage you. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Stellaris. Cloud lightning is essential, and not finding it is a failed run. the. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. In reality, the tracking doesn't matter as much if you have high accuracy. Stellaris Real-time strategy Strategy video game Gaming. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1 version, not the 2. I did so quickly. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. ago. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. However when I go in the ship designer they are not available as an option. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Full Disruptor fleets can be a thing, but the issue is raw DPS. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. NL 42dmg per day 90% accuracy 0% tracking. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. cloud lightning conduits. Step 4: Reanimate your dragons and conquer the Galaxy. Award. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. However when I go in the ship designer they are not available as an option. ago. Each one has a deposit of 6 society. I got my fleets wiped early on using cloud lightning without taking down a single ship. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Same problem seems to exist for amoeba strike craft. - Find the /common/component_templates folder. YOU CAN USE Cloud lightning Instead of To be able to see. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. I believe the feature this post relates to was added in the 2. Access to cloud lightning is well worth going to war over border. Go to Stellaris r/Stellaris. so i had a 2. nor for any other slot for that matter. . Business, Economics, and Finance. Its almost like two options are interchangeable. 0 unless otherwise noted.